A man puffs into a rubber dinghy on the beach. A boy patters toward him and flings himself onto it. The man’s head explodes. Seven years ago, Head Rush – a simple 10-second clip, carefully honed to 790k to punch through Hotmail’s attachment filters – launched Ed Robinson’s company, The Viral Factory. It’s since been viewed 100 million times. “It feels incredibly crass now,” he’s prepared to admit, “but that’s how it was then.”
Of course, in the Web 2.0 world the huge advertising potential in peer-to-peer networks is clear to a growing number of brands – but agencies exploiting the system are still shaking off those past associations. Ed for one is clearly weary of justifying himself to people who still think ‘viral’ just means a bedroom-produced funny.
“Viral is a terrible buzzword,” he concedes. “It’s a mechanism; it’ll probably disappear from our company name within a year. It’s been misconstrued. A viral isn’t a short, rude 30-second TV spot you couldn’t get past the BACC – it’s a mysterious peer-to-peer network. Viral is something that happens when a piece of content wins its own audience in an exponential way, and we use the term as a verb. It’s ‘gone’ viral.”
Head Rush unquestionably went viral, and it persuaded Ed to reach beyond his job as a TV ads producer in favour of something edgier. “I didn’t want to make ads. I wanted to make films. As a punter I resent advertising – I want an honest exchange. Either give me hard facts, or engage me; give me something. I resent people just selling eyeball space.”
Ironically, the original proposal was not too far removed from that of a traditional broadcaster – selling space either side of great content. “I had this image of not having a relationship with clients. I’d just make stuff, put it out there in a locked environment and then advertisers would buy a placement; their name at the end of it. Effectively I’d be a programme maker, making small bits of communication.”
In principle, it made sense – clients would buy media space in return for the content winning viewers. It works on TV. But perhaps it was a paradigm shift too far – part of the appeal of online content, after all, is stripping off the ads. “They didn’t buy it,” Ed recalls. So, with reluctance, he began to explore winning an audience with an integral advertising message. In other words, ads that people want to watch. And share.
Evil Twin Ka came a couple of years later: a deliciously sinister decapitation episode in which a black Ford Ka tempts an unsuspecting feline into its open sunroof, and then slides it back in place with a sickening clunk. In another version, a pigeon is splatted flat in the road by a timely flick of its bonnet. “That was back in the day when email peer-to-peer – ‘have you seen this’ – was key,” adds Ed, acknowledging Malcolm Gladwell’s The Tipping Point as a useful reference on this kind of exponential growth.
“When people pull your content to them instead of having it pushed at them, you get a buzz,” he smiles. “But at the time it was an add-on thing. It’s only in the last two years that we’ve realised virals can be part of the bigger picture.”
And without the need to deal with media buyers, campaign budgets can be significantly lower. “The ad process can be quite stifling. You may have a million quid to make the ad, but they’ve got 10 million quid to buy the media for a couple of nights on Channel 4 – which is why everyone’s so anxious and sits around debating what colour a certain guy’s shirt should be. We have a much more fluid process – come up with an idea; make it for £50-100k; come back and hopefully they like it. We’re called a factory for a reason.”
Ed goes on to discuss their 2003 Trojan Games campaign for the UK launch of the condom brand, whose quirky notion of a sex Olympics persuaded 55 million visitors to spend an average of five minutes on the website, enjoying and recommending short videos of lycra-clad athletes engaging in acrobatic penetration. This equates to an army of excitable brand advocates roughly the size of the country’s population. Not bad, especially considering the clips contained no explicit sexual content whatsoever.
Sex, violence and slapstick humour – check, check, check. But within the viral space there remains infinite scope for creativity, depending entirely on who you’re targeting to disseminate your message, and why they’d be motivated to pass it on.
Web audiences are notoriously fickle with short attention spans, flitting from clip to clip on giant rambling sites like YouTube and MySpace, and are accordingly much more empowered than their passive TV counterparts. But with the growing interconnectivity between social networking sites, finding what you want (and dumping what you don’t) is only going to get easier. “Above all the advertising industry has to re-learn that they have to give something back,” is Ed’s take on it. “It’s an exchange.”
Perhaps their most innovative work to date was for Levi’s in 2006, ostensibly involving a gigantic jeans-wearing marionette being manoeuvred through the streets of Reykjavik by a trio of helicopters. Such a stunt would cost millions to stage for real, and it was considerably cheaper and savvier to mock the whole thing up in post-production, project it in cinematic glory onto a giant plasma screen – and film it on mobiles. The resulting clips, scattered over YouTube to give the illusion that random Icelandic passers-by had witnessed something wondrous, have garnered hundreds of thousands of views.
There’s an inherent talkability about a giant airborne puppet – even if people decide it’s a hoax, they’ve spread the clip, thought about it and engaged with other users about it on comment threads. That’s what a modern viral campaign needs to be about, and Ed is regularly frustrated by clients who want ‘something on YouTube’ – a request that, as he points out, is pretty meaningless. He turns 70 percent of potential work down, partly as a reality check for clients whose campaigns simply would never go viral.
“You can stick anything on YouTube – a picture of your product with you sticking your thumbs up in front of it. It doesn’t mean people will see it, and it doesn’t make it a viral. It only becomes a viral if you’ve specifically set out to generate an audience.”
Most important of all is to be straight with them once you have them. “They’ll turn against you if you try to ram a message down their throats, and that’s a massive turn-off to some clients,” he warns. “But if you do it right, you have free media, and an audience that voluntarily spreads your message.”
Ed took part in 4Talent’s Inspiration Session on Advertising in Birmingham, May 2007
© Nick Carson 2007. First published in Issue 7 of TEN4 magazine



A Third Way?
April 19, 2007Would you pass up a juicy brief from the swoosh, the golden arches or any other glossy global with cash to spend but a somewhat chequered back-story? Is there room for conscience in our glitzy, soundbite world?
In his time, Jonathan Barnbrook has turned down Coca-Cola, Nike and a seemingly innocuous leisure company who, after some digging, turned out to be owned by a landmine manufacturer linked with the Korean War. And while he stresses that ranting for its own sake can be counterproductive, if the opportunity arises he’ll make it abundantly clear why that client has been crossed off the list.
“You have to take responsibility for what your clients do,” he shrugs. Consumers and commissioners are waking up to the power of visual communication as a prime shaper of our culture, but the transition from determination to disillusionment is all-too common. His Soho-based studio regularly receives correspondence from design graduates unsure of how to balance watertight morals with a half-decent living.
“I’m sure I’d be a lot richer if I agreed to work for large corporates, but I’d be unhappy,” is Jonathan’s take on the issue. “It’s an outdated idea to put over the client’s message and not think about what you’re doing. Working for a trendy sports manufacturer isn’t necessarily the ultimate job. I don’t see it as kudos – to me, kudos would be working for a charity. Money is an issue; you have to keep going. But I’m not starving. I can turn down work and still survive.”
So has he burnt his bridges with the agencies that came bearing accounts that for many designers would carve a reputation and top their folio with a crown, albeit a thorny one? “They’ve never been in touch again,” he’s prepared to admit. “But to be honest, we don’t want to be desperate to get work from these sorts of people.”
Jonathan’s close ties with the global underground scene inform his often politically-motivated design and typography. When the Coca-Cola brief landed on his desk, he immediately picked up the phone to Kalle Lasn, founder of Vancouver-based counter-culture organisation Adbusters, to work through the ethical dilemma.
Kalle himself is optimistic. “People are more aware now; creative people are starting to feel their responsibility,” he insists. “They had to bow low before corporate clients and kiss their arses – now the feeling is that it’s us, not the corporations, who are the cool-makers and the cool-breakers.”
Jonathan first crossed paths with Adbusters and their culture-jamming magazine back in 2000, when they set out their individualist stall in a manifesto entitled First Things First. “Too much design energy is being spent to promote pointless consumerism,” it read, “and too little to help people understand an increasingly complex and fragile world.”
It created “quite a ruckus,” Kalle recalls, with many ‘old-school’ designers protesting that client satisfaction must always be top of the list of priorities. Their argument boiled down to the scale of success: two hundred employees polishing the corporate crown are better than twenty who subvert it. But the ruckus was there, and many young design and advertising students signed up.
One of Adbusters’ central concerns, he explains, is that the culture many of us swear by is “spoon-fed to us” – filtered down from the top echelons of the multinationals as they scrabble over each other in a “quest to put a glow around brands. To create cool.”
In a world that is gradually fabricated around us, fashion and social acceptability are handed down ready-made: “Culture no longer grows from the bottom-up. We should be able to decide for ourselves what we like.”
Almost from birth, we’re told what is fashionable to eat, drink and wear – and it’s only through the ever-expanding mouthpiece of the media that this is made possible. So in a world so firmly under the control of the ‘creators of cool’, is the brand-polishing bandwagon the only way to make a name in the design industry?
“It’s the job of every human being to be proud of what they’re doing, and do it wholeheartedly,” he declares. “But visual communicators have become part of the marketing arm of corporations. It’s not the job of designers to give clients everything they want, but to try to be ethical whilst making the world a better place. They should have the courage and ethical guts to say no.”
But clearly it oversimplifies the situation to polarise all potential clients into good and bad, light and dark, ethical and unethical. I challenge Jonathan to draw a line in the sand. “Ethical clients are concerned about the impact they have, and will have in the future,” is his considered response. But while certain issues – such as worker exploitation, war profiteering or wanton destruction of the environment – will automatically warrant a firm refusal, there are inevitably grey areas.
“With some companies it’s more about what they represent,” he goes on. “We’ll always research around a company before making a decision, find out who they might be owned by and so on.” So after 17 years in the industry, has he felt any sense of disillusionment himself since the heady days of student activism?
“If anything our work has become more extreme; more confident,” he reflects. “Graphic designers are finally standing up and saying no. Of course it’s difficult if you work for someone else; if it’s not your choice. But then you can always use your talent to do something useful in your own time.”
Jonathan’s ethos sits at odds with much of the London design community, which he identifies as “very commercial, intensely competitive and very much about the money.” But Barnbrook Design has always kept an international outlook.
“There’s a lot of underground stuff in London, but nothing compared to New York or Berlin,” he observes. So why continue to be based in the Capital? “Our work is very British in style, particularly our typography,” he asserts. “We have lots of connections with Tokyo, and our British aesthetic is very different to what they’re used to.”
In an industry where smooth, clean-cut visuals can put a glossy sheen on a rotten core, Jonathan has touched on a buzzword that Kalle believes is an early signpost of change from the ground up. “The last couple of generations have seen a slick, commercial, corporate aesthetic,” he observes. “The big project of the next generation is to develop a new aesthetic not driven by big branding, that has a sustainable future.”
“Design anarchy is hard to predict, but I sense a bold move away from modernism and slickness,” Kalle goes on. “A ratty, organic feel that moves away from straight lines to reflect stalks of plants, perhaps. There’s a public feeling about slickness within the design community, an acceptance of uncoated paper as a medium and so on.”
“Grids and straight lines mark the archetypal designer of the past, sat in front of a computer with a template, dividing the page into little bits, creating slickness so it pops off the page and highlights the product.” A distancing effect, perhaps, that separates the consumer from the client with thick, shiny plate glass? “It’s boring,” is Kalle’s less complicated way of putting it. “And no-one has the guts to break the paradigm.”
If design is the language that shapes and reflects our culture, he argues, forcing a regimented structure of images and typography into a tight grid will inevitably cause a backlash; an overspill; an organic sprouting elsewhere.
“Designers have not realised what power they have. With power comes responsibility, and just by realising that, the designers of the future are making a step forward. The designers of the past by-and-large sold out – they were the foot-soldiers of consumer culture. But the black-and-white choice between corporate design and small non-profit creative projects is a false route. There’s a third way emerging that’s much more tantalising and lucrative.”
© Nick Carson 2007. First published in Issue 6 of TEN4 magazine
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