I’ve edited Computer Arts magazine since summer 2012, and worked on a major redesign of the title in spring 2013 – including its first fully-bespoke, interactive iPad edition, which was named Visual Arts Magazine of the Year at the Digital Magazine Awards 2013.
Before taking over as editor, I was a regular freelance contributor to the magazine from 2009–2012, and I’m also launch editor of its sister title Computer Arts Collection, having previously edited Computer Arts Projects.
Malcolm Garrett: from Buzzcocks to interactive design
Ian Anderson: tDR’s outspoken founder talks ideology
Sagmeister & Walsh: the duo that would do anything for design
magneticNorth: addicted to challenge, with a thirst for innovation
Landor Associates: one of the undisputed giants of strategic branding
New tech in design (regular series, issues 192-203)
Interactive design with Arduino: making the most of DIY tech
Creative Kinect hacking: new adventures in motion capture
The light fantastic: get more from projection mapping
Creative processing: the beauty of generative art
Thinking in 3D: creative uses of 3D printing
A blank canvas: how to get the most from HTML5
Windows opens doors: designing for Windows Phone 7
Android ambitions: opportunities in app design for Android